Blender Render Farm Software

RebusFarm equips you with the brachial power of the Blender Rendering Farm via the Rebus Farminizer Software. Rendering has never been as fast, easy and reliable as with the Rebus Render Farm, which is directly integrated into your Blender application. The highly-advanced plugin takes care of all assets and render settings to provide a hassle-free experience. Do not hesitate to contact our support team at any time, if you have any questions concerning the Blender Render Farm.

Render farm for Blender © Guave Motion
© Guave Motion

Supported Releases of Blender

  • Blender 2.79b
  • Blender 2.80
  • Blender 2.81
  • Blender 2.82
  • Blender 2.83
  • Blender 2.90
  • Blender 2.92
  • Blender 2.93
  • Blender 3.0
  • Blender 3.1
  • Blender 3.2
  • Blender 3.3
  • Blender 3.4
  • Blender 3.5
  • Blender 3.6
  • Blender 4.0
  • Blender 4.1
  • Blender 4.2
  • Blender 4.3
  • Blender 5.0.1

Supported Render Engines

  • Cycles
  • EEVEE
  • Standard Blender engine

If you have questions about our software or versions, just write an e-mail to This email address is being protected from spambots. You need JavaScript enabled to view it.. Our support team is always happy to help you!

Specific features of the Rebus Blender Render Farm

  • Blender 2.79b and latest stable version of Blender 4.3 Blender 2.79b and latest stable version of Blender 4.3
  • Cycles for CPU and GPU, EEVEE and standard Blender engine supported Cycles for CPU and GPU, EEVEE and standard Blender engine supported
  • Software directly integrated into the render settings of Blender Software directly integrated into the render settings of Blender
  • One-click automatic asset repath for export One-click automatic asset repath for export
  • Easy one-click submission Easy one-click submission
  • Full support of your own render settings Full support of your own render settings
  • All image formats supported All image formats supported
  • Render layers supported Render layers supported
  • Automatic download into your configured destination folder Automatic download into your configured destination folder

Featured projects of RebusFarm with Blender

Environment Rendering | Damien Peinoit

BLENDER | 3DS MAX | ZBRUSH | V-RAY | SPEEDTREE | FOREST PACK

Damien Peinoit, a French CG generalist who works for ILM, was already involved in blockbusters like ‘Aquaman’, ‘Detective Pikachu’, ‘Division’ or ‘Halo’. The renderings for his video tutorials were completed in just a few hours, with the help of the Blender Render Farm, which saved him much time.

Read more...

Render Farm Video Tutorial for rendering with Blender

How to use Blender with RebusFarm

Check out how easy it is to send your render job to the Blender 3D Render Farm. A video tutorial with our 3.0 Software will follow very soon. The handling of the render farm is very easy, so that you do not have any problems to render and download your render job super fast. RebusFarm is directly integrated into your Blender application. Once your render job is uploaded and ready to render, you can switch from the menu to your ControlCenter and have full control over the render process during the whole time. Completed render frames are automatically downloaded to your destination folder. It couldn't be easier. Check our video tutorial, as it answers many questions and guides you through the process of getting started with RebusFarm. You can also always contact our support team. Happy rendering!

Advanced Tutorials

Tutorial: How to render distributed with Blender and RebusFarm

This video shows you how easy it is to render a job as 'distributed'' at the RebusFarm Blender Render Farm.

RebusFarm - Blender Testimonials

Blender Render Farm FAQ

How much does Blender cloud rendering cost compared to local rendering?

Cloud rendering on RebusFarm is billed per render hour (OBh for GPU or GHz-hour for CPU), so you only pay for the time you actually use the render farm. Local rendering requires a significant upfront investment in hardware, plus ongoing electricity, cooling, and maintenance costs. For occasional or burst workloads, cloud rendering is more cost-efficient, while the expensive local hardware and maintenance investments may only be worth it for non-stop, long-term rendering.

Which Blender versions, render engines, and add-ons does RebusFarm support?

RebusFarm supports all official stable and LTS Blender releases used in production at the time of rendering. Cycles rendering is supported on both CPU and GPU, and the standard Blender engine is also available. Blender add-ons that are already installed on the farm will work automatically. If you need an additional add-on, simply contact our support team, and they'll check whether it can be installed for you.

How fast is RebusFarm's Blender render farm vs. local rendering?

RebusFarm is significantly faster than local rendering by splitting the project frames across many render nodes in parallel. What takes many hours or days on a single workstation is completed in a fraction of that time on the farm. Actual speed depends on scene complexity, render settings, and current farm load.

How to optimize Blender scenes for render farm submission?

Pack all textures and assets into the Blender file, use relative paths, and remove unused or invisible objects. Bake simulations, caches, and time-dependent Geometry Nodes where required, and avoid unnecessary modifiers or excessive geometry. Always test the scene locally with the same Blender version and render settings before uploading.

What if my Blender render fails or produces different results than locally?

Most issues are caused by missing assets, version mismatches, or unsupported add-on behavior. Check render logs, confirm the Blender version matches your local setup, and ensure that all external data is properly packed. If the issue persists, the RebusFarm support can help diagnose and resolve compatibility or setup problems.

Can I use experimental Blender features like Geometry Nodes fields or Cycles-X features?

Stable Geometry Nodes features are supported when they behave deterministically, and any required caches are baked before submission. Experimental features from alpha or beta Blender versions are not recommended for production rendering and may not be supported. For reliable results, use stable or LTS Blender releases and production-ready features only.