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Retopology
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RenderRam - Retopology With Just Two 3DS Max Features
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Retopology is a critical aspect of 3D modeling that helps reduce polygon counts, making models lighter and easier to work with. In a recent video, Vjeko from RenderRam demonstrates a manual retopology workflow using just two features in 3DS Max, Extend and Conform. Watch this informative video tutorial and learn much more!
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Pixelmachine - TopoGun 3 Released!
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Pixelmachine released TopoGun 3, a stand-alone state-of-the-art retopology and maps baking application!
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How To Retopology In Blender: From Manual Techniques To Automatic Retopology
FRIAMUTCE_SEPTEMBER+0000RSEPTEMBER_SHORTAMUTC_0CRetopology is one of those essential skills every 3D artist has to learn. Whether you're sculpting complex characters, designing props for a game, or preparing assets for animation, having clean, optimized geometry is really critical. In this guide, we’ll try to explore how to retopologize 3d models in Blender using both manual and automatic techniques. You’ll discover why it matters, how to do it step-by-step, and which tools can simplify your workflow. Let's read the article and learn something new today!